Options (3)
-e, --editorbooleanEdit a project (the current directory must contain a `project.godot` file)
Example:
godot {{[-e|--editor]}}-p, --project-managerbooleanOpen the project manager even if the current directory contains a `project.godot` file
Example:
godot {{[-p|--project-manager]}}-s, --scriptbooleanExecute a standalone GDScript file (the script must inherit from `SceneTree` or `MainLoop`)
Example:
godot {{[-s|--script]}} {{script.gd}}Examples (5)
Run a project if the current directory contains a `project.godot` file, otherwise open the project manager
Edit a project (the current directory must contain a `project.godot` file)
godot [-e|--editor]Open the project manager even if the current directory contains a `project.godot` file
godot [-p|--project-manager]Export a project for release using a given export preset (the preset must be defined in the project)
godot --export-release preset output_pathExecute a standalone GDScript file (the script must inherit from `SceneTree` or `MainLoop`)
godot [-s|--script] script.gdmade by @shridhargupta | data from tldr-pages