vgmstream_cli
all
Play a wide variety of audio formats used in video games and convert them into `wav`.
More info →Examples (6)
Decode an `adc` file to `wav`. (Default output name is `input.wav`)
vgmstream_cli path/to/input.adc -o path/to/output.wavPrint metadata without decoding the audio
vgmstream_cli path/to/input.adc -mDecode an audio file without loops
vgmstream_cli path/to/input.adc -o path/to/output.wav -iDecode with three loops, then add a 3s delay followed by a 5s fadeout
vgmstream_cli path/to/input.adc -o path/to/output.wav -l 3.0 -f 5.0 -d 3.0Convert multiple files to `bgm_(original name).wav` (Default `-o` pattern is `?f.wav`)
vgmstream_cli -o path/to/bgm_?f.wav path/to/file1.adc path/to/file2.adc ...Play the file looping endlessly (`channels` and `rate` must match metadata)
vgmstream_cli path/to/input.adc -pec | aplay --format cd --channels 1 --rate 44100made by @shridhargupta | data from tldr-pages