commands.sh

vgmstream_cli

all

Play a wide variety of audio formats used in video games and convert them into `wav`.

More info →

Examples (6)

Decode an `adc` file to `wav`. (Default output name is `input.wav`)

vgmstream_cli path/to/input.adc -o path/to/output.wav

Print metadata without decoding the audio

vgmstream_cli path/to/input.adc -m

Decode an audio file without loops

vgmstream_cli path/to/input.adc -o path/to/output.wav -i

Decode with three loops, then add a 3s delay followed by a 5s fadeout

vgmstream_cli path/to/input.adc -o path/to/output.wav -l 3.0 -f 5.0 -d 3.0

Convert multiple files to `bgm_(original name).wav` (Default `-o` pattern is `?f.wav`)

vgmstream_cli -o path/to/bgm_?f.wav path/to/file1.adc path/to/file2.adc ...

Play the file looping endlessly (`channels` and `rate` must match metadata)

vgmstream_cli path/to/input.adc -pec | aplay --format cd --channels 1 --rate 44100
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